Revista: | Latin-American Journal of Computing (LAJC) |
Base de datos: | |
Número de sistema: | 000565103 |
ISSN: | 1390-9134 |
Autores: | Armendáriz, Alex1 Lucio-Naranjo, José2 Navas, Diego2 |
Instituciones: | 1Pontificia Universidad Católica delEcuador, 2Escuela Politécnica Nacional, |
Año: | 2018 |
Volumen: | 5 |
Número: | 1 |
Paginación: | 27-36 |
País: | Ecuador |
Idioma: | Inglés |
Resumen en inglés | This paper presents a software module for real-timeauralization that was used to recreate the acoustic perceptionproduced by a sound obstacle in virtual and real environments.This module fulfills the function of inserting, in any audio signal,a three-dimensional positioning effect that allows the listenerto determine the location of a sound source within the chosentest environment. This effect was achieved with a processingtechnique called segmented convolution and several functionscontained in a database of head related impulse responses(HRIRs). The module was tested in a real environment anda virtual one. In the real test environment, the user had astereoscopic camera that fulfilled the function of an obstacledetector, as well as a computer and headphones, in which themodule was installed and three-dimensional sound alerts weregenerated. In this way, the effects could be recorded, analyzed,discussed and finally validated. |
Keyword: | validation of virtual reality., ETA, segmented convolution, Aurilization |
Texto completo: | Texto completo (Ver PDF) |