Revue: | Computación y sistemas |
Base de datos: | |
Número de sistema: | 000560356 |
ISSN: | 1405-5546 |
Autores: | Suescún Monsalve, Elizabeth1 Toro, Mauricio1 Mazo, Raúl2 Velasquez, David1 Vallejo, Paola1 Cardona, Juan F1 Rincón, Rafael1 Werneck, Vera Maria3 Leite, Julio Cesar Sampaio do Prado4 |
Instituciones: | 1Universidad EAFIT, Medellín, Antioquía. Colombia 2Université de Paris 1 Panthéon-Sorbonne, Centre de Recherche en Informatique, Paris, Ile de France. Francia 3Universidade do Estado do Rio de Janeiro, Departamento de Informática e Ciência da Computação, Rio de Janeiro. Brasil 4Pontifícia Universidade Católica do Rio de Janeiro, Departamento de Informática, Rio de Janeiro, Rio de Janeiro. Brasil |
Año: | 2018 |
Periodo: | Jul-Sep |
Volumen: | 22 |
Número: | 3 |
Paginación: | 953-983 |
País: | México |
Idioma: | Inglés |
Tipo de documento: | Artículo |
Resumen en inglés | There is empirical evidence concerning the effectiveness and benefits of game-based learning (GBL). Our mainly interest is to present a tool that can be used to complement teaching software engineering in a motivating and didactic way. This paper studies the use of a GBL tool called SimulES-W (Simulation in Software Engineering), to teach Software Engineering in an undergraduate engineering program. SimulES-W has three characteristics: it is based on real software cases, it can be customized during the learning process, and it is a collaborative game. These characteristics are important because they help us understand and propose a new learning scenario, and to research with this the learning processes in their environments According to it, the first characteristic of SimulES-W makes it a motivating and engaging game, which brings up cases, which usually are only present in real software projects. Thanks to the second characteristic, the educators can use SimuelES-W to customize the education material, and tune the game for specific software engineering courses. The third characteristic is related to the proposed game as activity that involves group discussions and decision-making. This paper presents SimulES-W a digital version of SimulES and reports the results of an evaluation from a pedagogical perspective, where game adequacy for teaching a subject and positive potential impact in student’s academic performance are investigated. |
Disciplinas: | Educación |
Palabras clave: | Didáctica |
Keyword: | Software engineering, Game-based learning, Games, Pedagogy of software engineering, Didactics |
Texte intégral: | Texto completo (Ver HTML) Texto completo (Ver PDF) |