Revue: | Computación y sistemas |
Base de datos: | |
Número de sistema: | 000560125 |
ISSN: | 1405-5546 |
Autores: | Martínez Martínez, R1 Lee, Yun Han2 Pastrana Sánchez, María Rosario3 Sánchez Mondragón, J. J1 Wu, Shin Tson2 |
Instituciones: | 1Instituto Nacional de Astrofísica Óptica y Electrónica, Tonantzintla, Puebla. México 2University of Central Florida, Center for Research and Education in Optics and Lasers, Florida. Estados Unidos de América 3Benemérita Universidad Autónoma de Puebla, Facultad de Ciencias Físico Matemáticas, Puebla. México |
Año: | 2019 |
Periodo: | Ene-Mar |
Volumen: | 23 |
Número: | 1 |
Paginación: | 33-37 |
País: | México |
Idioma: | Inglés |
Resumen en inglés | We propose a multi-plane display based on polymer stabilized cholesteric texture (PSCT) Liquid Crystal. The idea of a multi-plane display has shown progress in solving the vergence-accommodation conflict with the eye-brain system. Nowadays new emerging technologies such as the Augmented Reality (AR) and Virtual Reality (VR) share that problem. VR and AR wearable displays, work using stereoscopic 3D glasses, which push the vergence-accommodation conflict. The advantage of the UV-curing method to create a polymer network is the ease to use it on normal lab environments. This method can achieve acceptable response time for a transparent-scattered state on a LC cell, which is needed for a multi-plane display. On this work, we are explaining the fabrication process to create such PSCT LC cell. |
Keyword: | Virtual reality, Augmented reality, UV curing, Polymer network |
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