Fidelity and Game-based Technology in Management Education



Document title: Fidelity and Game-based Technology in Management Education
Journal: BAR - Brazilian Administration Review
Database: CLASE
System number: 000415193
ISSN: 1807-7692
Authors: 1
Institutions: 1Universidade de Sao Paulo, Sao Paulo. Brasil
Year:
Season: Abr-Jun
Volumen: 9
Number: 2
Pages: 147-167
Country: Brasil
Language: Inglés
Document type: Revisión bibliográfica
Approach: Descriptivo
English abstract This study explores educational technology and mana gement education by analyzing fidelity in game-base d management education interventions. A sample of 31 MBA students was selected to help answer the resear ch question: To what extent do MBA students tend to re cognize specific game-based academic experiences, i n terms of fidelity, as relevant to their managerial performance? Two distinct game-based interventions (BG 1 and BG 2 ) with key differences in fidelity levels were expl ored: BG 1 presented higher physical and functional fidelity levels and lower psychological fidelity levels. Hyp otheses were tested with data from the participants , collected shortly after their experiences, related to the ove rall perceived quality of game-based interventions. The findings reveal a higher overall perception of quality towar ds BG 1 : (a) better for testing strategies, (b) offering b etter business and market models, (c) based on a pace tha t better stimulates learning, and (d) presenting a fidelity level that better supports real world performance. This s tudy fosters the conclusion that MBA students tend to recognize, to a large extent, that specific game-ba sed academic experiences are relevant and meaningfu l to their managerial development, mostly with heightened fide lity levels of adopted artifacts. Agents must be re ady and motivated to explore the new, to try and err, and t o learn collaboratively in order to perform
Disciplines: Educación,
Ciencia y tecnología
Keyword: Educación de posgrado,
Didáctica,
Tecnología,
Administración de la educación,
Enseñanza basada en juegos,
Simulación,
Negocios,
Brasil
Full text: Texto completo (Ver PDF)