Revista: | BAR - Brazilian Administration Review |
Base de datos: | CLASE |
Número de sistema: | 000415193 |
ISSN: | 1807-7692 |
Autores: | Cornacchione-Junior, Edgard B1 |
Instituciones: | 1Universidade de Sao Paulo, Sao Paulo. Brasil |
Año: | 2012 |
Periodo: | Abr-Jun |
Volumen: | 9 |
Número: | 2 |
Paginación: | 147-167 |
País: | Brasil |
Idioma: | Inglés |
Tipo de documento: | Revisión bibliográfica |
Enfoque: | Descriptivo |
Resumen en inglés | This study explores educational technology and mana gement education by analyzing fidelity in game-base d management education interventions. A sample of 31 MBA students was selected to help answer the resear ch question: To what extent do MBA students tend to re cognize specific game-based academic experiences, i n terms of fidelity, as relevant to their managerial performance? Two distinct game-based interventions (BG 1 and BG 2 ) with key differences in fidelity levels were expl ored: BG 1 presented higher physical and functional fidelity levels and lower psychological fidelity levels. Hyp otheses were tested with data from the participants , collected shortly after their experiences, related to the ove rall perceived quality of game-based interventions. The findings reveal a higher overall perception of quality towar ds BG 1 : (a) better for testing strategies, (b) offering b etter business and market models, (c) based on a pace tha t better stimulates learning, and (d) presenting a fidelity level that better supports real world performance. This s tudy fosters the conclusion that MBA students tend to recognize, to a large extent, that specific game-ba sed academic experiences are relevant and meaningfu l to their managerial development, mostly with heightened fide lity levels of adopted artifacts. Agents must be re ady and motivated to explore the new, to try and err, and t o learn collaboratively in order to perform |
Disciplinas: | Educación, Ciencia y tecnología |
Palabras clave: | Educación de posgrado, Didáctica, Tecnología, Administración de la educación, Enseñanza basada en juegos, Simulación, Negocios, Brasil |
Texto completo: | Texto completo (Ver PDF) |