Journal: | Arquivos de neuro-psiquiatria |
Database: | PERIÓDICA |
System number: | 000418888 |
ISSN: | 0004-282X |
Authors: | Severiano, Maria Izabel Rodrigues1 Zeigelboim, Bianca Simone2 Teive, Helio Afonso Ghizoni3 Santos, Geslaine Janaina Barbosa1 Fonseca, Vinicius Ribas2 |
Institutions: | 1Instituto Federal de Educacao, Ciencia e Tecnologia do Parana, Curitiba, Parana. Brasil 2Universidade Tuiuti do Parana, Departamento de Otoneurologia, Curitiba, Parana. Brasil 3Universidade Federal do Parana, Hospital de Clinicas, Curitiba, Parana. Brasil |
Year: | 2018 |
Season: | Feb |
Volumen: | 76 |
Number: | 2 |
Pages: | 78-84 |
Country: | Brasil |
Language: | Inglés |
Document type: | Artículo |
Approach: | Aplicado |
English abstract | Objective: To assess the effectiveness of balance exercises by means of virtual reality games in Parkinson's disease. Methods: Sixteen patients were submitted to anamnesis, otorhinolaryngological and vestibular examinations, as well as the Dizziness Handicap Inventory, Berg Balance Scale, SF-36 questionnaire, and the SRT, applied before and after rehabilitation with virtual reality games. Results: Final scoring for the Dizziness Handicap Inventory and Berg Balance Scale was better after rehabilitation. The SRT showed a significant result after rehabilitation. The SF-36 showed a significant change in the functional capacity for the Tightrope Walk and Ski Slalom virtual reality games (p < 0.05), as well as in the mental health aspect of the Ski Slalom game (p < 0.05). The Dizziness Handicap Inventory and Berg Balance Scale showed significant changes in the Ski Slalom game (p < 0.05). There was evidence of clinical improvement in patients in the final assessment after virtual rehabilitation. Conclusion: The Tightrope Walk and Ski Slalom virtual games were shown to be the most effective for this population |
Portuguese abstract | Objetivo: Verificar a eficácia dos exercícios de equilíbrio com realidade virtual (RVi) na doença de Parkinson. Métodos: Dezesseis pacientes foram submetidos a uma anamnese, exames otorrinolaringológico e vestibular, ao Dizziness Handicap Inventory (DHI), Escala de Equilíbrio de Berg (EEB), questionário SF-36 e o Teste de Sentar e Levantar (TSL) que foram aplicados antes e após a reabilitação com RVi. Resultados: Os resultados dos escores finais do DHI e EEB foram melhores após a reabilitação. O TSL apresentou resultado significativo após a reabilitação. O SF-36 demonstrou alteração significativa da capacidade funcional para os jogos Tightrope Walk e Ski Slalom (p < 0,05) e da saúde mental para o jogo Ski Slalom (p < 0,05). O DHI e EEB apresentaram alterações significativas no jogo Ski Slalom (p < 0,05). Houve melhora clínica evidente dos pacientes após reabilitação virtual. Conclusão: Os jogos virtuais Tightrope Walk e o Ski Slalom foram os mais eficazes |
Disciplines: | Medicina, Ciencias de la computación |
Keyword: | Neurología, Terapéutica y rehabilitación, Enfermedad de Parkinson, Balance postural, Calidad de vida, Núcleos vestibulares, Sistema vestibular, Equilibrio, Realidad virtual |
Keyword: | Neurology, Therapeutics and rehabilitation, Parkinson disease, Postural balance, Quality of life, Vestibular nuclei, Vestibular system, Equilibrium, Virtual reality |
Full text: | Texto completo (Ver HTML) |