Effect of virtual reality in Parkinson's disease: a prospective observational study



Document title: Effect of virtual reality in Parkinson's disease: a prospective observational study
Journal: Arquivos de neuro-psiquiatria
Database: PERIÓDICA
System number: 000418888
ISSN: 0004-282X
Authors: 1
2
3
1
2
Institutions: 1Instituto Federal de Educacao, Ciencia e Tecnologia do Parana, Curitiba, Parana. Brasil
2Universidade Tuiuti do Parana, Departamento de Otoneurologia, Curitiba, Parana. Brasil
3Universidade Federal do Parana, Hospital de Clinicas, Curitiba, Parana. Brasil
Year:
Season: Feb
Volumen: 76
Number: 2
Pages: 78-84
Country: Brasil
Language: Inglés
Document type: Artículo
Approach: Aplicado
English abstract Objective: To assess the effectiveness of balance exercises by means of virtual reality games in Parkinson's disease. Methods: Sixteen patients were submitted to anamnesis, otorhinolaryngological and vestibular examinations, as well as the Dizziness Handicap Inventory, Berg Balance Scale, SF-36 questionnaire, and the SRT, applied before and after rehabilitation with virtual reality games. Results: Final scoring for the Dizziness Handicap Inventory and Berg Balance Scale was better after rehabilitation. The SRT showed a significant result after rehabilitation. The SF-36 showed a significant change in the functional capacity for the Tightrope Walk and Ski Slalom virtual reality games (p < 0.05), as well as in the mental health aspect of the Ski Slalom game (p < 0.05). The Dizziness Handicap Inventory and Berg Balance Scale showed significant changes in the Ski Slalom game (p < 0.05). There was evidence of clinical improvement in patients in the final assessment after virtual rehabilitation. Conclusion: The Tightrope Walk and Ski Slalom virtual games were shown to be the most effective for this population
Portuguese abstract Objetivo: Verificar a eficácia dos exercícios de equilíbrio com realidade virtual (RVi) na doença de Parkinson. Métodos: Dezesseis pacientes foram submetidos a uma anamnese, exames otorrinolaringológico e vestibular, ao Dizziness Handicap Inventory (DHI), Escala de Equilíbrio de Berg (EEB), questionário SF-36 e o Teste de Sentar e Levantar (TSL) que foram aplicados antes e após a reabilitação com RVi. Resultados: Os resultados dos escores finais do DHI e EEB foram melhores após a reabilitação. O TSL apresentou resultado significativo após a reabilitação. O SF-36 demonstrou alteração significativa da capacidade funcional para os jogos Tightrope Walk e Ski Slalom (p < 0,05) e da saúde mental para o jogo Ski Slalom (p < 0,05). O DHI e EEB apresentaram alterações significativas no jogo Ski Slalom (p < 0,05). Houve melhora clínica evidente dos pacientes após reabilitação virtual. Conclusão: Os jogos virtuais Tightrope Walk e o Ski Slalom foram os mais eficazes
Disciplines: Medicina,
Ciencias de la computación
Keyword: Neurología,
Terapéutica y rehabilitación,
Enfermedad de Parkinson,
Balance postural,
Calidad de vida,
Núcleos vestibulares,
Sistema vestibular,
Equilibrio,
Realidad virtual
Keyword: Neurology,
Therapeutics and rehabilitation,
Parkinson disease,
Postural balance,
Quality of life,
Vestibular nuclei,
Vestibular system,
Equilibrium,
Virtual reality
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