Revista: | Journal of the Brazilian Society of Mechanical Sciences and Engineering |
Base de datos: | PERIÓDICA |
Número de sistema: | 000312188 |
ISSN: | 1678-5878 |
Autores: | Goncalves, J.B1 Zampieri, D.E2 |
Instituciones: | 1Universidade de Taubate, Departamento de Engenharia Eletrica, Taubate, Sao Paulo. Brasil 2Universidade Estadual de Campinas, Escola de Engenharia Mecanica, Campinas, Sao Paulo. Brasil |
Año: | 2003 |
Periodo: | Ene-Mar |
Volumen: | 25 |
Número: | 1 |
Paginación: | 69-78 |
País: | Brasil |
Idioma: | Inglés |
Tipo de documento: | Artículo |
Enfoque: | Aplicado |
Resumen en inglés | The main objective of this paper is to use a recurrent neural network (RNN) to determine the trunk motion for a biped-walking machine, based on the zero-moment point (ZMP) criterion. ZMP criterion can be used to plan a stable gait for a biped-walking machine that has a trunk (inverted pendulum). So, a RNN is trained to determine a compensative trunk motion that makes the actual ZMP get closer to the planned ZMP. In this context, an identification scheme is presented to obtain the vector of parameters of the RNN. A first order standard back-propagation with momentum (BPM) is used to adjust free parameters for the network. Artificial neural network brings up important features for function approximation. This was the main reason to use an RNN to determine the trunk motion. The proposed scheme is simulated on a 10-degree-of-freedom biped robot. The results confirm the convergence of the proposed scheme, proving this is a new way to solve this classical problem in the biped-walking machine area |
Disciplinas: | Ingeniería, Matemáticas |
Palabras clave: | Ingeniería de control, Matemáticas aplicadas, Robótica, Robots móviles, Redes neuronales, Postura corporal, Estabilidad, Modo de caminar, Punto de momento cero |
Keyword: | Engineering, Mathematics, Control engineering, Applied mathematics, Robotics, Mobile robot, Neural networks, Body position, Stability, Gait, Zero moment point |
Texto completo: | Texto completo (Ver HTML) |