Motions Planning for Virtual Character



Título del documento: Motions Planning for Virtual Character
Revista: Computación y Sistemas
Base de datos: PERIÓDICA
Número de sistema: 000457798
ISSN: 1405-5546
Autores: 1
1
Instituciones: 1Biskra University, Argelia
Año:
Periodo: Ene-Mar
Volumen: 24
Número: 1
Paginación: 317-324
País: México
Idioma: Inglés
Tipo de documento: Artículo
Enfoque: Aplicado, descriptivo
Resumen en inglés The existence of a virtual character in an environment requires its interaction within it. This interaction involves a combination of two skills, which are locomotion and manipulation. Our method treats this type of full-body motion planning problems. Where locomotion and manipulation are planned separately and coordinated with each other. We use a locomotion planner based on motion graph that searches for convenient body position for performing the manipulation motions successfully, and combined with a an iterative inverse kinematic method. The IK method adjusts the upper-body end effectors in real time to new constraints for planning manipulation motions. As a result, our method is able to automatically coordinate whole-body motions for planning virtual character locomotion and manipulation
Disciplinas: Ciencias de la computación
Palabras clave: Inteligencia artificial,
Procesamiento de datos,
Programación,
Grafo de movimiento,
Cinemática inversa,
Personajes virtuales,
Locomoción,
Manipulación
Keyword: Artificial intelligence,
Data processing,
Programming,
Motion graph,
Inverse kinematic,
Virtual characters,
Locomotion,
Manipulation
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