Revista: | Computación y Sistemas |
Base de datos: | PERIÓDICA |
Número de sistema: | 000457798 |
ISSN: | 1405-5546 |
Autores: | Saida, Kalouache1 Foudil, Cherif1 |
Instituciones: | 1Biskra University, Argelia |
Año: | 2020 |
Periodo: | Ene-Mar |
Volumen: | 24 |
Número: | 1 |
Paginación: | 317-324 |
País: | México |
Idioma: | Inglés |
Tipo de documento: | Artículo |
Enfoque: | Aplicado, descriptivo |
Resumen en inglés | The existence of a virtual character in an environment requires its interaction within it. This interaction involves a combination of two skills, which are locomotion and manipulation. Our method treats this type of full-body motion planning problems. Where locomotion and manipulation are planned separately and coordinated with each other. We use a locomotion planner based on motion graph that searches for convenient body position for performing the manipulation motions successfully, and combined with a an iterative inverse kinematic method. The IK method adjusts the upper-body end effectors in real time to new constraints for planning manipulation motions. As a result, our method is able to automatically coordinate whole-body motions for planning virtual character locomotion and manipulation |
Disciplinas: | Ciencias de la computación |
Palabras clave: | Inteligencia artificial, Procesamiento de datos, Programación, Grafo de movimiento, Cinemática inversa, Personajes virtuales, Locomoción, Manipulación |
Keyword: | Artificial intelligence, Data processing, Programming, Motion graph, Inverse kinematic, Virtual characters, Locomotion, Manipulation |
Texto completo: | Texto completo (Ver HTML) Texto completo (Ver PDF) |