Firm’s Innovation Expectation, Potential and Actions: Impressions on the Japanese Videogame Console Market



Título del documento: Firm’s Innovation Expectation, Potential and Actions: Impressions on the Japanese Videogame Console Market
Revista: Journal of technology management & innovation
Base de datos: CLASE
Número de sistema: 000337282
ISSN: 0718-2724
Autores: 1
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Instituciones: 1Universidade Federal do Rio Grande do Sul, Escola de Administracao, Porto Alegre, Rio Grande do Sul. Brasil
Año:
Volumen: 4
Número: 4
Paginación: 69-81
País: Chile
Idioma: Inglés
Tipo de documento: Artículo
Enfoque: Analítico, descriptivo
Resumen en inglés From the major assumptions proposed by the Theory of the Firm, it is possible to understand the firm as the primary site for innovation. Innovation efforts are justified by the vital need of any firm to generate enough solutions to be validated in the market. All along the market validation process, one can identify the life cycle of the innovation, easily represented by an “S-curve”. Whether due to the new solution’s success in terms of sales, market share or technological improvements, there is a sequence of stages that are, invariably, repeated in all technologies: startup, development and maturity. This paper presents, based on an S-curve model for innovation expectation and potential, the analysis of the major players (Nintendo, Sony and Microsoft) actions´ in the Japanese videogame console market. The most interesting findings are that firms launch new products somewhere just before the inflexion point of the previous S-curve, and stress the life cycle of each on-going technology by keeping, simultaneously, different versions of the consoles
Disciplinas: Administración y contaduría
Palabras clave: Administración de instituciones,
Empresas,
Japón,
Innovación tecnológica,
Videojuegos,
Desempeño empresarial,
Toma de decisiones,
Cultura empresarial
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